This is a hack of Ultimate MK3 for Sega Genesis. It attempts to bring the Genesis port of UMK3 close Romhacking.net - Hacks - Ultimate Mortal Kombat 3 - Arcade Hack.
This is a hack by KABAL_MK of Ultimate Mortal Kombat 3 for the Sega Genesis. It adds nearly all playable characters from the Genesis/MegaDrive versions of Mortal Kombat 1, 2, and 3 -including the absent Sheeva, and also adds new backgrounds, specials, combos, finishing moves, and missing audio samples.
New in v23 (5125)
- Added more arena backgrounds
- Improved computer AI
- Bug Fixes
- Added more specials, combos, finishing moves.
Compatibility
The following is a list of emulators that work with the hack:
Computer & Retroarch (all platforms using these cores):
- GenesisPlus-GX
- Picodrive
Other systems:
- NeoGenesis version 22+ (Xbox).
- PicoDrive version 1.51+ (PSP).
- GenesisPlus-GX version 1.7.4 (Wii) (1.7.5 is incompatible for some reason)
- MD Emu (Android, iOS)
Some older, but compatible emulators can be found here.
It also works on a real console using a Mega Everdrive flash cartridge.
The patch(s) are in XDelta format, and need to be applied to a ROM in “BIN” format. A “+Tracks” patch is also included which changes some music. It is recommend to use Delta Patcher .
NOTE: The “+Tracks” patch must be applied AFTER the main patch.
Hidden Palace and The Cutting Room Floor's Sonic Month 2019 has come to a close!
Together, we've preserved and released several amazing finds: early versions of SonicChaos, Sonic CD, Sonic 2, and Sonic 3!
Thank you for supporting Hidden Palace and TCRF! You helped make it happen!
Together, we've preserved and released several amazing finds: early versions of SonicChaos, Sonic CD, Sonic 2, and Sonic 3!
Thank you for supporting Hidden Palace and TCRF! You helped make it happen!
Mortal Kombat |
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Developer: Probe Software Publishers: Acclaim Entertainment (US/EU), Acclaim Japan (JP) Platform: Game Boy Released in JP: December 17, 1993 Released in US: September 1993 Released in EU: 1994 This game has unused playable characters. This game has a prerelease articleThis game has unused text. |
Mortal Kombat, now in laggy, miniaturized, four-color form. Hooray?
- 1Unused Characters
- 2Unused Text
Unused Characters
Johnny Cage
The GameShark code 010085D6/010086D6 changes 1P/2P to Johnny Cage, a character not implemented in this port. Nothing present of him except his name in the game resources, as none of his graphics are present (he uses Sonya's sprite just by accident).
He doesn't have his shadow kick, split punch, or a fatality, but he does have a fireball projectile that is identical to Shang Tsung's in the game.
(Source: Paul Courtney (BSFree))
Playable Shang Tsung
GameShark code 010885D6 will replace Player 1 with Shang Tsung. He has no moves, but can move back and forth. Pressing Up or Down causes his sprite to disappear. This player not intended to be playable at all and used only as a final boss with it's specific abilities to turn to another playable characters. This hack is nothing more than a manual corruption glitch.
Unused Text
Debug Leftovers
There are about 300 bytes of code at the beginning of the ROM (up to $000400, where the actual game data starts) that are a code/data leftovers from some kind of developer's boot monitor. It was used at the RAM-based cartridges (it does write system reset vectors manually) and intended to establish connection with some host machine vial link cable and execute remote commands. Portions of code are disabled, also there were a font someday now filled with garbage bytes ($0003C6-$0003FF). The only visible evidence of it is a routine to display the system messages on boot which contains two strings currently unused: at $000328 is shown when boot start and at $00033E is right after boot message in case of one of the variables is non zero. This variable $DFC4 never written even with the debug leftovers code anyway.Unused Name
The game contains a secret unlockable mode where you may play as Goro himself. In this mode all player names and some other in-game texts has its counterparts and changed to developer names of the original MK. Even if name 'CAGE' does not used in the game, it also has a counterpart: 'JEAN' which is also never used in the normal game. Two string libraries containing all names and other used words for both modes are stored at $001A31 and $001AB2 respectively in ROM.
Regular strings | Goro mode strings |
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The Mortal Kombat series | |
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Arcade | Mortal Kombat • Mortal Kombat II • Mortal Kombat 3 • Ultimate Mortal Kombat 3 • Mortal Kombat 4 |
SNES | Mortal Kombat • Mortal Kombat II (Prototype) • Mortal Kombat 3 • Ultimate Mortal Kombat 3 |
Genesis | Mortal Kombat • Mortal Kombat II • Mortal Kombat 3 • Ultimate Mortal Kombat 3 |
32X | Mortal Kombat II |
Game Boy (Color) | Mortal Kombat • Mortal Kombat II • Mortal Kombat 3 • Mortal Kombat 4 |
Sega Master System | Mortal Kombat • Mortal Kombat II |
Game Gear | Mortal Kombat • Mortal Kombat II • Mortal Kombat 3 |
Sega Saturn | Mortal Kombat II |
PlayStation | Mortal Kombat II • Mortal Kombat Trilogy • Mortal Kombat Mythologies: Sub-Zero |
Game.com | Mortal Kombat Trilogy |
PlayStation 2 | Mortal Kombat: Deadly Alliance • Mortal Kombat: Deception • Mortal Kombat: Shaolin Monks • Mortal Kombat: Armageddon |
PlayStation 3 | Mortal Kombat (2011) |
PlayStation Vita | Mortal Kombat (2011) |
Game Boy Advance | Mortal Kombat Advance |
Nintendo 64 | Mortal Kombat Trilogy (Prototype) • Mortal Kombat 4 • Mortal Kombat Mythologies: Sub-Zero |
Xbox | Mortal Kombat: Deadly Alliance • Mortal Kombat: Deception • Mortal Kombat: Shaolin Monks |
GameCube | Mortal Kombat: Deadly Alliance • Mortal Kombat: Deception |
Xbox 360 | Mortal Kombat (2011) |
Windows | Mortal Kombat (2011) • Mortal Kombat Arcade Kollection • Mortal Kombat X |
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